To be honest, the BOOMco Mad Slammer isn’t something you’ll like on first glance. Its a simple, non-intimidating red colored toy blaster. That’s what it is. No shields, no hidden shotguns, not even a trigger. People usually go either for a blaster’s aesthetics or its practicality, so its no big surprise that it hasn’t endeared itself to either of the demographics. And that’s really unfortunate, because underneath all that gaudy red mediocrity, the BOOMco Mad Slammer is versatile, fun and justifies its name and position in the BOOMco lineup. Let’s check it out! Continue reading BOOMco Mad Slammer Review
Following the force friday barrage of Star Wars merchandise, we now have full, official knowledge of Nerf’s Star Wars lineup. Let’s jump right into it!
First of all, a big shout out to Blaster Labs for the images and content. Check out their website too!
STAR WARS NERF CHEWBACCA BOWCASTER
(Ages 8 years & up/Approx. Retail Price: $24.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Battle against the First Order in the style of your favorite Wookiee with this blaster that features a removable scope, real crossbow action and five NERF darts that fire up to 65 feet!
Comparing the blaster to the dart size makes it seem kinda small, but then, when did we ever get a full size movie replica?
STAR WARS NERF FIRST ORDER STORMTROOPER DELUXE BLASTER
(Ages 6 years & up/Approx. Retail Price: $39.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Battle against the Resistance with this blaster that comes with a 12-dart clip, slam-fire action, removable sight, detachable stock and twelve NERF darts that fire up to 65 feet!
Reshelled Rampage, get over it.
STAR WARS NERF FIRST ORDER STORMTROOPER BLASTER
(Ages 6 years & up/Approx. Retail Price: $12.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Battle against the Resistance with this blaster that comes with a removable sight and three NERF darts that fire up to 65 feet!
Very small draw, a cool looking sight. Otherwise, you’ll probably never hit anything with it *wink wink*.
STAR WARS NERF DART REFILL
(Ages 6 years & up/Approx. Retail Price: $9.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Choose your side – Resistance blue or First Order red – and blast into battle! Each refill pack comes with 18 foam NERF darts compatible with all STAR WARS NERF blasters, sold separately.
As far as I know, the dart tips are translucent to mimic the ‘laser blasts’ from the movie. Won’t recommend getting them as they’re just plain old elites with a limited edition coloring.
STAR WARS: THE FORCE AWAKENS BATTLE ACTION MILLENNIUM FALCON
(Ages 4 years & up/Approx. Retail Price: $139.99/Available: Fall 2015)
The fastest ship in the galaxy returns for STAR WARS: THE FORCE AWAKENS with Hasbro’s most innovative and action- packed Star Wars vehicle! The new BATTLE ACTION MILLENNIUM FALCON opens into a playset for your 3.75-inch scale Star Wars figures and features a pop-up blaster that fires NERF ELITE darts, a turbolaser turret, light-up LED cannons, hyperdrive sound effects, as well as a playset area featuring a holochess board and smuggling compartment! Also includes exclusive CHEWBACCA, FINN and BB-8 3.75-inch figures. Requires two AA batteries, not included. Other figures sold separately.
An absurdly expensive one shot blaster that has petrified mini figures. You’re better off getting the more expensive but worth it Lego Millennium Falcon.
Well, that’s it for Nerf’s new blasters. Comment below for more information, or queries and which blaster you like the most. Till then, May the Force be with you.
In other news, my telescope arrived ^_^ . Not actually thinking about starting a blog for astronomy, but it’s a possibility.
Its that time of the year again, when the sun shines with its full blaze, when the only people braving the arid streets of the city are ice-cream vendors, when China brings us an unexpected galore of blasters in excess! Tighten your seat belts, major pic spam ahead!
Baidu, the Chinese mish-mash of forums, search engines and e-encyclopedias, can rightfully be called the true messenger of the NERF world, where various Hasbro factory workers get their hands on unreleased products and post it on Baidu. Owing to the lack of my Mandarin skills, I have to depend on Rob from SBNC, one of the few major bloggers that constantly keep their blogs up to date. A big shout out to him, as he is the sole source of all these pictures that will be shown below.
So, where do we start?……oh yes, I’m pretty sure this particular blaster has created some buzz in the streets already. Without further ado, enter, the Vagabond!
First things first, shotguns are back!
With some slung-back handle and pump grip shenanigans, first impressions for this blasters are kinda mixed. It looks fine, seems to have a decent length to it, BUT, those slots. Man, they’re nasty. They might make reloading on the fly pretty easy, but the chances of the dart hitting the muzzle wall will make this gimmick pretty useless. Now that I’ve mentioned the muzzle, take a look at this,
6 barrels, if you don’t mind, but I don’t understand why did anybody mind putting extra muzzles on a single-shot revolver. NERF might just have made a major lapse of judgement trying to make the blaster look cooler and messing up its functionality, or there are other things at play we don’t fully understand. Rest assured, the Vagabond fails to make the necessary impact on first looks and aesthetics, and unless there’s something special going on with the barrels and the slots, it looks like this one ain’t the thing.
Clear plastic looks goofy, kinda reminds me of the Stampede’s clear window.
In case you think that you’ve seen the Vagabond’s internals somewhere,it’s because you have. It’s same as the Rebelle Guardian Crossbow, which wasn’t anything spectacular either.
And did I mention about Doomlands? It’s NERF’s new ‘cyber-western’ lineup, which will be including the Vagabond and another blaster known as the Lawbringer. This new line has some Mad Max stuff going on in it, and it seems that NERF’s just riding another cultural wave of cyber western themes, following the immense popularity of the Zombie Strike line, which too rode the similar Zombie-Apocalypse wave.
Next up, we have a little gimmick with some purpose, the Elite SplitStrike!
On the first glance, it appears to be a Firestrike-Doublestrike fused together, and then doubled again! But if they can be fused, then the can also be…….
Split! You got that right, this another 2-in-1 blaster that literally splits in two blasters. Even if it has less practicality, its a pretty neat design. The white part of the blasters has a ‘switch’ thingy that disengages the lock holding the blasters together. The grip also has the a tab on it’s lower end that can be used to prime the other section when you are dual wielding.
We can clearly see the Elite-xd gimmick going on there. Seems like the open box thing is NERF’s latest trend in box design, along with .the same old over excited model.
I need to stop now, but there is more news due in the week. I just hope this much is enough for now. I’ll see if I can free myself up in a few days, because there is some pretty special Rebelle and MEGA stuff in my backlog.
At long last, the review you all waited for is here.After rigorous testing, including tedious photo sessions and editing, I finally got time to write a review of the Cycloneshock. Being a really sought after blaster for people, I wanted this review to be as honest as possible, even though I was very excited for this blaster.Now, after shooting it about a thousand times, I think I’m ready to give a formal review of the blaster!
The box is a pretty standard open faced box we’ve seen recently from Nerf. It comes packaged with 6 Mega darts and an instruction sheet. This advertising tactic is working great for Hasbro, as the buyers can see the blaster before buying it, and it saves cardboard too!
First Impression and Aesthetics
When you hold the blaster in your hands, it just feels electric. It has a very solid construction,bold lines, faux rivets, digital camo and most importantly, a very clean and appeasing paintjob. And that is not mentioning the sheer size of the blaster! The real head turner for this blaster is its unbelievably large but perfectly balanced proportions,and the rest of the subtle details and the paintjob just fall in to create a big, intimidating blaster. The grip is very solid and has a nice two-one colouring, and the handrail beneath the grip does not cause problems for bigger hands at all. To further add to its huge appeal,there’s a handgrip below the turret to aid two-handed use. It’s big, it’s red, and it’s gorgeous. What else do you need?
Moving on to the functioning parts, the trigger is pretty responsive, just like anything you would expect out of a springer, the cylinder is well designed and holds darts tightly enough to make a good seal. The priming handle, just like everything else,is huge. I compared it to my Alpha Trooper’s priming handle, and its larger than that. It has one tactical rail on top and surprisingly, no sling attachment points. Whether Nerf wants people to interpret it as more of a take-one-and-go-to-town type of blaster, I’m not entirely sure of that, and i have nothing to say about it either; talk about mixed feelings,right?
Reloading and Use
This is where things start to get interesting, both in good and not-so-good ways. Using the blaster is as simple as it gets. Simply insert the darts in the turret and prime the bad boy. No flip-the-barrel-out shenanigans going on here. However, this also means that reloading the blaster is a little bit tedious,and it increases the reloading time just a bit.
Moving on, we come to priming the blaster. Again, the blaster scores much but misses a little. First of all, the draw is pretty long, meaning the blaster has a huge plunger tube inside(which it does), and more importantly, the turret rotates on priming the blaster, meaning that there is a very good seal between the plunger tube and the turret. However, my only gripe with the priming is that about 30% of the initial prime is pretty empty draw, and then suddenly, you run into all the rotation mechs and springs. It might seem like I’m being really picky, as one will not even notice it while priming it quickly, but the fault is there,and it’s really important to mention out all the faults in an honest review. The trigger only disengages the catch, so it operates pretty smoothly.Slam fire function was missing,but owing to the huge draw,it would seem pretty impractical anyway.
No matter how good a blaster looks, or how easy it is to operate, in the end, it all comes down to how well it performs. And fortunately, the Cycloneshock hits the mark fair and square.
For testing, I use my 30 ft indoor facility(my hallway) to note accuracy by eliminating all outside variables such as wind, temperature and humidity. For range and actual use, I use my 45 ft outdoor facility(driveway and lawn). The darts I use are lightly used Mega darts mixed with the new ones that came with the blaster.All outdoor tests were done on a sunny day, the temperature being 28 degrees celsius and no wind to talk about.
In terms of range, the Cycloneshock literally shocked me beyond consideration(see what I did there?). I was firing flat from shoulder height, and the first shot went completely straight and hit the opposite wall. Shots going beyond the 45 ft mark usually arc in midair, but this one didn’t. Thinking it was a ringer, I continued the testing, but the Cycloneshock continued to belt out shots(with just a little arc) that were consistently going beyond the 45 ft mark parallel-to-ground! No doubt, I had to change my location and moved to a field where the Cycloneshock got a chance to shock me even more! Parallel to ground, I recorded shots averaging at about 60 feet, with the upper ones going upto 66-67 feet, and the lower ones falling in the 51-52 feet range.Next, I fired shots giving the blaster an arc of roughly 30 degrees, and boy was I in for a surprise. Shots whistled through the air, all of them landing beyond the 60 ft mark, with the top shot being an astonishing 82 feet, and averaging at about 73 feet, and the lowest one at 61 feet. However, accuracy was compromised at the price of range, with shots veering wildly to the left or right, or sometimes just taking a sudden drop. Nonetheless, I was very impressed by the blaster’s consistent and superb range.
Now, after hearing so much praise for the blaster,the last thing you expect is bad accuracy. This has been the Achilles heel for many performance blasters, but fortunately, the Cycloneshock survives the scare by the skin of the teeth. Mega darts are not the most accurate darts out there, but they’re not too bad. They have a higher inertial mass compared to Elite darts and their tips are a tad bit more well balanced. Given this, the Cycloneshock proves its mettle despite being paired with a fairly inaccurate dart. From 25-30 ft, it gets dart groupings of about 12 inches fired flat. At this distance, most of the blasters like the Retaliator and the Alpha Troopper CS-12 start to get a drop and fall out of the competition. Having said that, I think it’s safe to say that the Cycloneshock is accurate enough to save your name.
Reliability has become synonymous to Nerf blasters, owing to their rigorous quality controls and precise engineering.However, I ran into a couple of issues with the blaster, something I had not expected at all. One of the dart chambers is a little too tight for the dart to be inserted properly, so I had to squish the dart into the chamber time and again.I thought that maybe it will give a good seal to the dart, but instead, the dart misfired. It ran into the muzzle and was all bent up,so I decided to go easy on it,and inserted the dart just enough for it to fit snugly in the chamber, but this time,owing to the air gap between the plunger and the dart, it misfired again. As the darts got more used,they became a softer than before, and these problems stopped. However,when I fast fired the blaster, that chamber misfired again, this time spitting out the dart just enough to fall out of the muzzle,and this happened to me every time I used brand new or lightly used darts.However, I might have a blaster that has a kink.
My overall opinion for the blaster is very high. It looks very good, it shoots very far, and it shoots very fast. It’s the most aggressively designed pistol on the market right now,and it redefines the Mega series completely.It might not be very accurate, but as long as you’re playing Nerf for fun, no matter if it’s inside in the office or outside in the park,the Cycloneshock never fails to impress! Go for it if you find it!